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skizziFondator ZStrikeDin: Slobozia
Postari: 407
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echo skiziz CFG
<---(Video Settings)--->
brightness 100 cl_crosshair_color "255 255 255" cl_himodels 0 cl_showfps 1 cl_solid_players 1 fastsprites 0 fps_max 1000 fps_modem 1000 gamma 100 gl_clear 0 gl_cull 1 gl_dither 1 gl_keeptjunctions 1 gl_max_size 256 gl_monolights 0 gl_overbright 1 gl_palette_tex 1 gl_picmip 0 gl_playermip 0 gl_round_down 3 gl_spriteblend 1 gl_ztrick 1 max_smokepuffs 0 mp_decals 300 r_drawviewmodel 1 r_mirroralpha 1 r_mmx 1 r_speeds 0 texgamma 2 lightgamma 2.5 developer 0 ___________________________________________________________________________________________________________________________
<---(Mouse Settings)--->
m_filter 0 m_forward 1 m_pitch 0.022 sensitivity 3.2 zoom_sensitivity_ratio 1.4
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<---(Conection Settings)--->
cl_allowdownload 1 cl_allowupload 1 cl_cmdrate 7500 cl_dlmax 128 cl_download_ingame 1 cl_download_max 1 cl_latency -25 cl_updaterate 101 cl_lc 1 cl_lw 0 cl_timeout 305 net_graph 0 net_graphpos 2 net_graphwidth 192 net_scale 5 rate 30000 __________________________________________________________
<---(Audio Settings)--->
bgmbuffer 4096 bgmvolume 1 cd "loop" hisound 1 loadas8bit 1 stopsound s_a3d 0 s_eax 0 s_geometry 0 s_numpolys 200 s_reverb 0 volume 2
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<---(Setinfo Settings)--->
cl_corpsestay 600 cl_dynamiccrosshair 0 cl_minmodels 0 cl_righthand 0 cl_showerror 0 cl_radartype 1 console 1 con_color "500" con_notifytime 4 crosshair 1 hpk_maxsize 0 hud_capturemouse 0 hud_centerid 1 hud_deathnotice_time 6 hud_draw 1 hud_fastswitch 1 hud_saytext_time 5 hud_takesshots 0 scr_centertime 2 scr_conspeed 99999 setinfo _ah 0 setinfo _vgui_menus 0 vgui_emulatemouse 1 _cl_autowepswitch 0 cl_sidespeed "32000" cl_backspeed "32000" cl_forwardspeed "32000" cl_yawspeed "250" cl_crosshair_collor "250 250 250" +mlook
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////////////////// >SETARI SUNET (S) \\\\\\\\\\\\\\\\\\
s_2dvolume "0" // Volumul maxim la care sunetele 2D sunt redate - clasare intre 0 si 1. s_a3d "1" // Porneste suportul A3D - 1 on, 0 off. s_automax_distance "30" // Seteaza auto-distanta pentru volumul maxim al sunetului. s_automin_distance "2" // Seteaza auto-distanta pentru volumul minim al sunetului. s_max_distance "1000.0" // Seteaza distanta pentru volumul maxim al sunetului. s_min_distance "8.0" // Seteaza distanta pentru volumul minim al sunetului. s_blipdir "0" // - s_bloat "2.0" // Factorul de umplere ( echilibru ) pentru poligoane in A3D 2.0 doar. s_buffersize "65536" // Seteaza marimea tamponului audio. s_distance "60" // Calibreaza coeficientul din joc al elementelor in metri,afectand velocitatea,pozitionarea si distanta - clasare intre 0 si +infinit. s_doppler "0.0" // Calibreaza efectul doppler - 1 on, 0 off, clasare intre 0 si 10 ; este foarte precis si sensibil. s_eax "1" // Porneste suportul EAX - 1 on, 0 off. s_geometry "0" // Declanseaza acordarea geometriei in A3D 2.0 doar - 1 on, 0 off. s_leafnum "0" // - s_materials "0" // - s_max_distance "1000" // Distanta maxima fata de ascultator inainte ca rolloff-ul sa fie aplicat - clasare de la distanta minima la +infinit. s_min_distance "5" // Distanta minima a unei surse fata de ascultator inainte ca rolloff-ul sa fie aplicat - clasare de la 0 la distanta maxima. s_numpolys "200" // Poligoanele maxime acordate in A3D 2.0 doar - Setand aceasta optiune pe 0 este ca si cum ai seta pe off s_geometry - clasare intre 0 si +infinit. s_occfactor "0.250" // Valuarea de transmisie a materialului - cu cat numarul este mai mic cu atat mai putin sunet trece prin material - clasare intre 0 si 1. s_occlude "0" // Permite trecerea sunetului prin material ( absortia,astuparea ) in A3D 2.0 doar - 1 on, 0 off. s_polykeep "1000000000" // - s_polysize "10000000" // - s_refdelay "4" // Intarzierea dintre o sursa si reflectia ei cea mai apropiata in A3D 2.0 doar - cu cat intarzierea este mai mare, cu atat mai mult timp este necesar pentru sursa si reflectia sa ca sa fie redate - clasare intre 0 si 100. s_refgain "0.4" // Calibreaza amplificarea fiecarei reflectii in A3D 2.0 doar, unde efectele distantei cresc: frecventele inalte cresc si volumul scade - clasare intre 0 si 10. s_rolloff "1.0" // - s_showtossed "0" // - s_usepvs "0" // - s_verbwet "0.25" // Controleaza mixul reverberatiei moale/sec pentru A3D doar - cu cat numarul este mai mare, cu atat sunetul este mai moale - clasare de la 0 la 1.
// (c) 2002-2004 Professional Gamers League Romania www.pgl.ro
speak "ten nine eight seven six five four three two one go kill"
_________________________________________________________________ <---(General Binds)--->
..:: | BinD-uRi | ::..
bind "Tab" "+showscores" bind "Tab" "-showscores" bind "Enter" "+attack" bind "Escape" "cancelselect" bind "Space" "+jump" bind "'" "+moveup" bind "+" "sizeup" bind "-" "sizedown" bind "/" "+movedown" bind "," "buyammo1" bind "." "buyammo2" bind ";" "+mlook" bind "`" "toggleconsole" bind "~" "toggleconsole" bind "a" "+moveleft" bind "b" "buy" bind "c" "" bind "d" "+moveright" bind "e" "+use;+defuse1; developer 1; echo Defusing; developer 0;" bind "f" "impulse 100" bind "g" "drop" bind "h" "+commandmenu" bind "j" "cheer" bind "m" "chooseteam" bind "n" "nightvision" bind "o" "buyequip" bind "p" "say /top15" bind "r" "+reload; developer 1; echo Realoding; developer 0" bind "s" "+back" bind "u" "messagemode2" bind "w" "+forward" bind "x" "" bind "y" "messagemode" bind "z" "say /rank" bind "k" "+voicerecord" bind "Uparrow" "senup" bind "Downarrow" "sendown" bind "Leftarrow" "volup" bind "Rightarrow" "voldn" bind "Alt" "+strafe" bind "Ctrl" "+duck" bind "Shift" "+speed" bind "Ins" "+klook" bind "Pgdn" "impulse 101" bind "t" "impulse 201" bind "End" "centerview" bind "Mwheeldown" "+duck;wait;-duck;wait" bind "Mwheelup" "+duck;wait;-duck;wait" bind "Mouse1" "+attack" bind "Mouse2" "+attack2" bind "Mouse3" "+speed" bind "Pause" "pause" bind "q" "lastinv" bind "f1" "say_team /me" bind "i" "showbriefing" bind "f5""snapshot"
volume "2" zoom_sensitivity_ratio "1.4" // __________________
con_color "55 155 255"
bind "Mwheeldown" "+duck;wait;-duck;wait" bind "Mwheelup" "+duck;wait;-duck;wait" bind "Tab" "+showscores"
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//==========================================================================// // [---Keys---] CAMPURILE DE MAI JOS SE POT MODIFICA DUPA BUNUL PLAC (: //// //==========================================================================// bind "F1" "ak47;m4a1;primammo;secammo;hegren;flash;flash;sgren" bind "F3" "awp;deagle;primammo;secammo;hegren;flash" bind "F4" "rebuy" bind "F9" "say: ---====Re To ALLzzzzz====---" bind "F10" "say: ---====NoapTe Buna ALLzzz====---" bind "F5" "snapshot" bind "F2" "deagle;primammo;secammo;hegren;sgren;flash" _________________________________________________________
~~~~~~ Pentru tinta ~~~~
cl_bob "0" volume "2" cl_righthand "1"
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echo Configul Lu' skizzi facE ravagii! :X echo Va Sparg Kapu' Cu Cfg-u Asta?!!! echo GooD LucK and HavE FuN echo Nu uita sa iti iei castile pe urechi!! =>> d(o.o)b
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NaneModeratorDin: Bucuresti
Postari: 73
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